Free Skies - Rise of the Runelord
I will be using information from Paizo’s PRD and from Dreamscarred Press’s Psionics books. Unfortunately, not all the stuff from Dreamscarred is available online. Only Psionics Unleashed (The “Core Rulebook” of Psionics) and the Vitalist class are available here (I can help by suggesting options from my Psionics Expanded book, or, if you wish, you can get the pdf/book from paizo.com )
Most of your character creation rules can be found here
- First off, the campaign is starting at 1st level.
- Ability Scores: Use the Point-Buy/Purchase System with 20 Points
- Races – The Psionic races can be found here while the standard races can be found here and other races (as well as variants of standard races) under the Advanced Race Guide in the Paizo PRD
- Major Races:
- Humans are the dominant race. Most humans left in the world are just recovering from dark ages inflicted by the Empire (since they took all those that would have advanced society, either as citizens (the “gifted”) or as slaves (artisans, engineers, scientists)), coming out of hiding (psionically-gifted), or are from insular/xenophobic societies (druidic enclaves or barbarian clans).
- Dwarves are the secondmost populated race. Dwarven society is fairly advanced, as they lived outside the full influence of the Empire (despite giving the Empire their arcanically-gifted newborns), but they are also reticent of leaving their great underground cities for the primitive outside world.
- Half-giants are an artificial race of former slaves. They are Split into two groups: the Forgeborn, bred to be resistant to fire, and the Jotunbrud, bred to thrive in frigid climates. Since the Empire created them purely to be slaves, they are often the first to volunteer to hunt down imperial remnants, especially those who are trying to bring back the empire. (Also, that makes them welcomed in most establishments)
- Half-orcs and Half-elves are both more common than their pureblooded kin (at least in settled lands). Half-orcs are seen as dumb brutes and are tolerated, but given a wide berth. Half-elves have to keep their ears hidden, as most people conflate all elves with the Imperial high elves and not the druidic sylvan elves.
- Duergar are simply a psionically-talented minority of dwarven culture, and not a separate, evil, and insane group like in most settings. (NOTE: use the Psionic Duergar, not the standard Paizo version)
- Minor races:
- Halflings are very hobbit-like in this setting, and never (for a given level of never) go on adventures.
- Elves, even Sylvan Elves, are typically not welcomed outside of druidic enclaves. High Elves are not welcomed very much anywhere (not that many are around, as most disappeared on Free Skies Day)
- Gnomes, as a magically-inclined race, are often seen as synonymous with the Empire (like Elves). Due to their relations, the Dwarves protect most of the remaining Gnomes, and most do not want to leave their cousin’s protection.
- Other races do exist, both from Psionics Unleashed and the Advanced Race Guide, but are very rare. Magical races have the same issues as Elves and Gnomes, while many psionic races were near extinction when Free Skies Day occurred.
- Major Races:
- Classes – Psionics here Standard here Other Paizo ones are under the various additional rulebooks on the PRD. If you do not see the class you want listed below, ask me how that class would fit into the setting.
- Arcanists (Wizards, Sorcerers, etc.) have to hide their gifts or be executed. The exceptions in this are bards, who were not deemed worthy of the Empire for citizenry, but were often enslaved. PCs are discouraged from being these (except for bards)
- Psionicists and Monks (Psions, Psychic Warriors, etc.) spent centuries or more hiding from Imperials. Since Free Skies Day, they have come out of hiding and are the most numerous and welcomed of the “gifted” classes. In this setting, Monk abilities are a very mild form of Psionics (which can be enhanced by either archetypes or prestige classes)
- Primals (Barbarians, Druids, Rangers, etc.) tolerate outsiders (even when out adventuring) and are tolerated. They both give and are given wide berths.
- Divine Classes (Clerics, Paladins, etc.) have to walk a fine line, as some orders helped out after Free Skies Day, but are still seen as part of the Empire. Dwarves of these classes are more tolerated, but will be exiled if they cross the line (as opposed to being executed)
- Mundane Classes (Fighters, Rogues, etc) are seen as the most “normal” of that weird brand of being that is the Adventurer. Firearms, a joint-invention of Gnomes and Dwarves, are seen as a type of magic. While Dwarves wielding firearms are not fully unheard of, they are extremely rare outside their kingdoms and are tolerated as well as divine classes.
*Traits – Please limit these to one per category and 2 per character, unless there are traits beyond that number that REALLY go with how you see you character in RP terms. (Traits start about half-way down this page if you want a trait not in this list, consult with me. Also, if you want Psionic Traits, as opposed to Magical ones on that list, talk to me, as those appear in Psionics Expanded)
*All other character creation parts (Skills, Feats, Equipment, etc.) are done as normal in the Pathfinder rules (again, if you want a Feat that is not on the Paizo PRD or from the Dreamscarred Psionics books, consult with me)